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I could list a half-dozen things I don’t like about Wolfenstein II: The New Colossus($60 on Steam), starting with the lack of feedback when you’re being shot and ending with the final big fight (a slog). But if you just want to be told a story, or want to explore an interesting world and read pages and pages of dialogue about what makes it tick, then I think you’ll love it. If you’re looking for a(nother) game to fight your way through, Tides of Numenera probably isn’t a good choice. It’s a font of creativity in a genre that’s all-too-often willing to play it safe, and a reminder that video games can do anything, not just retread the same narrow slice of tropes time and time again.
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From cities hidden inside transdimensional space slugs to a tavern full of psychics to a room inside your own mind, Tides of Numenera always has some new wonder to show you. You know, the same reasons people liked Planescape all those years ago. The rest was spent exploring Numenera’s refreshingly weird world and reading through pages and pages of dialogue. In 30ish hours I only had to sit through a half-dozen fights. It doesn’t matter though, at least not if (like me) you’re in it for the story. There’s plenty more we could discuss, especially surrounding the game’s take on Tokugawa-era Japan and the exaggerated story of real-life sailor/samurai William Adams, but combat is key to this genre and it’s Nioh’s exceptional combat that kept me coming back night after night. Turns out that’s exactly what I wanted from a Souls-style game. It’s a smart system, and one that encourages a much more aggressive play style. But whereas in Souls this often means cutting an attack short, in Nioh you can follow up a combo with a well-timed button tap to instantly regenerate some stamina-then either retreat to safety or continue to press the attack. Like in Dark Souls, attacking and blocking depletes stamina (called Ki here), and once it’s gone you leave yourself open to attack. Once you get the hang of it you’ll find yourself swapping stances mid-fight or even mid-combo to keep your opponent off-balance or maybe get in an extra-powerful hit while they’re staggered.īut my favorite feature is the Ki Pulse.
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Each of Nioh’s dozen or so weapon categories (Spears, Dual Swords, Kusarigama, etc.) can be used in High, Middle, and Low stance, with each stance resulting in entirely different animations and combos. The official release date is still Fall 2021, but hopefully we'll get a more specific release date announced soon per the article.Most noteworthy are the weapon stances. They've also taken a very pro-modding approach to things too, which may not mean as much to me as an Xbox player, but is in keeping with the spirit of L4D and why that game has had the longevity as it has. I've also been happy to hear about their philosophy when it comes to characters and dialogue, which I think is a huge part of what I found so disappointing about Back 4 Blood and what I loved about Left 4 Dead. Their approach seems much more reminiscent of Left 4 Dead, and given my feelings about Back 4 Blood seemingly equating more mechanics with more fun, I've been happy to see that Stray Bombay has taken a much more paired back approach to their game and really focused on the core tenet of this game being first and foremost an accessible, fun "hangout game." After being initially disappointed with the B4B beta, my interest turned back towards The Anacrusis, and I've been following it ever since.Īlthough I ultimately enjoyed B4B more than I enjoyed the beta, I've really liked what I've been seeing come from The Anacrusis's dev blogs and their Discord. I think it got overshadowed somewhat by Back 4 Blood, especially given the latter's graphics and polish compared to this trailer. This was originally shown off at Summer Games Fest. I hope I didn't include too much from the article, but please let me know if I did. More good stuff at the article, including a lot of gameplay footage.